‘Choreo/Cut/Graphic’ is a game installation combining dance, interactivity and the visual narrative of computer games. The work positions its users as player-choreographers who can choose their routes through the choreographic network. Every gaming event results in a unique dance video, 'edited' by the user and consisting of the five – 60 second-long movements created for the work. Moving within the network is based on interactive editing. The players can spend however long they want with the installation and, at certain points, they can select how to continue moving in different areas of gravity. The movements continue uninterrupted whatever they select. Thus, the result of the interactive process can also be viewed as a traditional linear choreography. The resulting video lasts between six seconds and 10 minutes and has up to 14 cuts. The graphics in the installation represent the world of ideas, whilst the dancer represents the physical and corporeal world.