Choreo/Cut/Graphic

Kallinen Mikko

Choreo/Cut/Graphic is a game installation combining dance, interactivity and the visual narrative of computer games. The work positions its users as player-choreographers who can choose their routes through the choreographic network. Every gaming event results in a unique dance video, edited by the user and consisting of the 5–60-second-long movements created for the work. Moving within the network is based on interactive editing. However, the players can spend as long time as they want with the installation and, at certain points, they can select how to continue moving in different areas of gravity. The movements continue uninterrupted regardless of their selections. Thus, the result of the interactive process can also be viewed as a traditional linear choreography. The resulting video lasts between six seconds and ten minutes and has up to 14 cuts. The graphics in the installation represent the world of ideas, whilst the dancer represents the physical and corporeal world.

Production Year
2007
Tyyppi
Asiasana
Original Title
Choreo/Cut/Graphic
Finnish Title
Choreo/Cut/Graphic
English Title
Choreo/Cut/Graphic
Production Countries
Finland
Dialogue
No
Aspect Ratio
16:9
Sound
Yes
Cast
Hannu-Pekka Vitikainen (Cinematographer), Mikko Kallinen (Author), Mikko Kallinen (Director), Mikko Kallinen (Producer)
Press Photos

Mikko Kallinen

Born: 1965

Mikko Kallinen (& The Company) has made several live choreographies since 1992. They have been performed in Finland as well as in London, Stockholm, Copenhagen and Paris. For the past ten years Kallinen has been working more with the projects combining new technology with interactivity, video dance design, animation and computer music to dance. Kallinen has studied dance in Rambert School of Ballet and Contemporary Dace in London and Merce Cunningham Studio in New York.